top of page
BF6-OpenBeta-ICYMI-Spotlight-XL-3x1__1__edited.jpg

ATLAS WERECIK

LEVEL DESIGN PORTFOLIO

Level Designer at DICE

AREAS OF EXPERTISE

Level Design

Strong understanding of scale, pacing and flow.

Storytelling

Keen eye for emotionally resonant experiences.

Cinematography

Knowledge of and passion for cinematography.

Worldbuilding

Skilled at designing cohesive, immersive environments.

PROFESSIONAL EXPERIENCE

Battlefield-6-Background_edited_edited.jpg

Battlefield Studios  ·  DICE

I worked on the single-player campaign experience for the new Battlefield™ series installment.

Release date: 10/10/2025

Role: Level Designer

Engine: Frostbite

 PS5  |  Xbox Series X|S  |  PC 

SELECTED WORKS
Battlefield-6-Background_edited_edited.jpg

Prototype  ·  Unreal Engine

PROJECT REVENANT

Third-person action-adventure train segment blockout.

Battlefield-6-Background_edited_edited.jpg

Game Project  ·  Unity

THE RODENT'S TALE

Top-down adventure game focused on sense of scale.

Battlefield-6-Background_edited_edited.jpg

Game Project  ·  Unreal Engine

THE LANTERN BEARER

Isometric action-adventure game with soulslike elements.

Battlefield-6-Background_edited_edited.jpg

Prototype  ·  Unreal Engine

FORSAKEN AWAKENING

Third-person adventure inspired by God of War.

ABOUT

Hey there, I'm Atlas. I'm a Level Designer at DICE.
I'm a passionate storyteller with a keen eye for detail and immersive experiences. In my free time I enjoy reading, photography and creative writing.

My academic background includes a game design degree at Futuregames, an IB diploma in film and psychology, as well as music education.

Current favourite title: No Rest for the Wicked.
My favourite authors are Jules Verne and J.R.R. Tolkien.

Current favourite movie: Puss in Boots: The Last Wish.

Thanks for visiting my portfolio!

IMG_6074_edited.jpg

Raunaq Singh Sokhi,

Senior Game Designer at DICE

An absolute pleasure to work with, Atlas brings professionalism, commitment and an attention to detail to his work every day. As a level designer, he's keen on both aesthetics and function, and as a developer he's good both hands-on and when it comes to auditing ideas before they get executed. He's a joy to interact and communicate with, asks all the right questions and has a take-no-prisoners attitude when he sees something he wants to get done - admirable qualities even in a veteran, let alone someone at the start of their game dev career.

1 / 7

Manuel Llanes,

Senior Creative Director at DICE

Atlas is one of those people who raise the energy of a team. He approaches every task with positivity, humility, and a real hunger to learn and improve. Though he’s still early in his game development journey, he approaches challenges with the maturity and insight of someone far more experienced. We gave him some fairly advanced and experimental tasks, and he took the ball and ran with it — always as a collaborator, never in isolation. It’s been inspiring to see how much care he puts into his work and how quickly he’s grown as a developer.

2 / 7

Robin Holm,

Technical Designer at DICE

Atlas is a Level Designer with a broad understanding of not only how to make good levels, but he also brings together multiple experiences from different creative areas and combines them keeping the entire experience and Players Journey in mind. He's not only asking what the Player should do, but also what they should feel and think in the minute to minute of their play session. He's eager to learn new things and is not afraid of leaving his comfort zone making him a good Designer to be entrusted and work with any part of the design process.

3 / 7

Dusty Everman,

Principal Narrative Designer at Motive

Atlas is a rare breed of holistic designers who really understand how all disciplines come together to make a great game: level design, game systems, narrative, visuals, tech design, quality assurance; he’ll make the right trade offs.

4 / 7

Edward Sedelius,

Level Designer at DICE

From the day Atlas arrived at DICE he's been driving several LD initiatives in a constructive and organized way. In a very short time, he's stepped up to become a leading figure in the team, and he keeps pushing not only his own work, but also the work of those around him. Atlas is a true team player.

5 / 7

Stefano De Petris,

Level Designer at DICE

While working together, Atlas's knowledge of Level Design and Game Development has consistently been up to the quality of a AAA studio. Furthermore, Atlas's passion, self-drive, critical thinking, technical expertise, creativity, problem-solving skills, and ability to quote The Office daily are qualities that every studio will significantly benefit from.

6 / 7

Goran Zovkic,

Group Technical Art Director at Frostbite

Atlas is a fantastic collaborator who is quick to learn complex tools and ecosystems. His level design skills and valuable feedback help to elevate the projects he’s involved with.

7 / 7

BF6-OpenBeta-ICYMI-Spotlight-XL-3x1__1__edited.jpg

ATLAS WERECIK

LEVEL DESIGN PORTFOLIO

Level Designer at DICE

AREAS OF EXPERTISE

Level Design

Strong understanding of scale, pacing and flow.

Storytelling

Keen eye for emotionally resonant experiences.

Cinematography

Knowledge of and passion for cinematography.

Worldbuilding

Skilled at designing cohesive, immersive environments.

Optimization for tablets is in progress.
Please use your desktop or phone when viewing,

Best experience: 1080p or 1440p.

PROFESSIONAL EXPERIENCE

SELECTED
WORKS

Battlefield-6-Background_edited_edited.jpg

Battlefield Studios  ·  DICE

I worked on the single-player campaign experience for the new Battlefield™ series installment.

Battlefield-6-Background_edited_edited.jpg
Battlefield-6-Background_edited_edited.jpg

Role: Level Designer

Engine: Frostbite

Release date: 10/10/2025

 PS5  |  Xbox Series X|S  |  PC 

Battlefield-6-Background_edited_edited.jpg
PROJECT
REVENANT

Third-person action-adventure train segment blockout.

Battlefield-6-Background_edited_edited.jpg

Prototype  ·  Unreal Engine

Battlefield-6-Background_edited_edited.jpg
THE
RODENT'S
TALE

Top-down adventure game focused on sense of scale.

Battlefield-6-Background_edited_edited.jpg

Game Project  ·  Unity

Battlefield-6-Background_edited_edited.jpg
THE
LANTERN
BEARER

Isometric action-adventure game with Soulslike elements.

Battlefield-6-Background_edited_edited.jpg

Game Project  ·  Unreal Engine

Battlefield-6-Background_edited_edited.jpg
FORSAKEN
AWAKENING

Third-person adventure prototype inspired by God of War.

Battlefield-6-Background_edited_edited.jpg

Game Project  ·  Unity

IMG_6074_edited_edited.jpg

Hey there, I'm Atlas. I'm a Level Designer at DICE.
I'm a passionate storyteller with a keen eye for detail and immersive experiences. In my free time I enjoy reading, photography and creative writing. My academic background includes a game design degree at Futuregames, an IB diploma in film and psychology, as well as music education.

Current favourite title: No Rest for the Wicked.
My favourite authors are Jules Verne and J.R.R. Tolkien.

Current favourite movie: Puss in Boots: The Last Wish.

 

Thanks for visiting my portfolio!

Raunaq Singh Sokhi,

Senior Game Designer at DICE

An absolute pleasure to work with, Atlas brings professionalism, commitment and an attention to detail to his work every day. As a level designer, he's keen on both aesthetics and function, and as a developer he's good both hands-on and when it comes to auditing ideas before they get executed. He's a joy to interact and communicate with, asks all the right questions and has a take-no-prisoners attitude when he sees something he wants to get done - admirable qualities even in a veteran, let alone someone at the start of their game dev career.

1 / 7

Manuel Llanes,

Senior Creative Director at DICE

Atlas is one of those people who raise the energy of a team. He approaches every task with positivity, humility, and a real hunger to learn and improve. Though he’s still early in his game development journey, he approaches challenges with the maturity and insight of someone far more experienced. We gave him some fairly advanced and experimental tasks, and he took the ball and ran with it — always as a collaborator, never in isolation. It’s been inspiring to see how much care he puts into his work and how quickly he’s grown as a developer.

2 / 7

Robin Holm,

Technical Designer at DICE

Atlas is a Level Designer with a broad understanding of not only how to make good levels, but he also brings together multiple experiences from different creative areas and combines them keeping the entire experience and Players Journey in mind. He's not only asking what the Player should do, but also what they should feel and think in the minute to minute of their play session. He's eager to learn new things and is not afraid of leaving his comfort zone making him a good Designer to be entrusted and work with any part of the design process.

3 / 7

Dusty Everman,

Principal Narrative Designer at Motive

Atlas is a rare breed of holistic designers who really understand how all disciplines come together to make a great game: level design, game systems, narrative, visuals, tech design, quality assurance; he’ll make the right trade offs.

4 / 7

Edward Sedelius,

Level Designer at DICE

From the day Atlas arrived at DICE he's been driving several LD initiatives in a constructive and organized way. In a very short time, he's stepped up to become a leading figure in the team, and he keeps pushing not only his own work, but also the work of those around him. Atlas is a true team player.

5 / 7

Stefano De Petris,

Level Designer at DICE

While working together, Atlas's knowledge of Level Design and Game Development has consistently been up to the quality of a AAA studio. Furthermore, Atlas's passion, self-drive, critical thinking, technical expertise, creativity, problem-solving skills, and ability to quote The Office daily are qualities that every studio will significantly benefit from.

6 / 7

Goran Zovkic,

Group Technical Art Director at Frostbite

Atlas is a fantastic collaborator who is quick to learn complex tools and ecosystems. His level design skills and valuable feedback help to elevate the projects he’s involved with.

7 / 7

bottom of page